
[up_sect_firsta_abakan]
cost                                     = 3250
value                                    = -10
cam_dispersion                           = -0.105
cam_dispersion_inc                       = 0.0 ;-0.0
cam_step_angle_horz                      = -0.11
zoom_cam_dispersion                      = -0.095
zoom_cam_dispersion_inc                  = 0.0 ; -0.0
zoom_cam_step_angle_horz                 = -0.095

[up_sect_firstc_abakan]
cost                                     = 3050
value                                    = +15

condition_shot_dec                       = -0.0002
condition_queue_shot_dec                 = -0.0002
misfire_start_prob                       = -0.0015
misfire_end_prob                         = -0.03

[up_sect_firste_abakan]
cost                                     = 3800
value                                    = +5
rpm                                      = +30
inv_weight                               = +0.1

[up_sect_firstf_abakan]
cost                                     = 3600
value                                    = -10
cam_dispersion                           = -0.105
cam_dispersion_inc                       = 0.0 ;-0.0
cam_step_angle_horz                      = -0.11
zoom_cam_dispersion                      = -0.095
zoom_cam_dispersion_inc                  = 0.0 ; -0.0
zoom_cam_step_angle_horz                 = -0.095
inv_weight                               = +0.15

[up_sect_secona_abakan]
cost                                     = 2700
value                                    = +10
bullet_speed                             = +90
fire_dispersion_base                     = -0.05
inv_weight                               = +0.2

[up_sect_seconc_abakan]
cost                                     = 2850
value                                    = +5
fire_dispersion_base                     = -0.05


[up_sect_second_abakan]
cost                                     = 3450
value                                    = +5
rpm                                      = +30
inv_weight                               = +0.1

[up_sect_secone_abakan]
cost                                     = 3300
value                                    = +10
bullet_speed                             = +90
fire_dispersion_base                     = -0.02
inv_weight                               = +0.2

[up_sect_thirda_abakan]
cost                                     = 2700
value                                    = +10

condition_shot_dec                       = -0.0001
condition_queue_shot_dec                 = -0.0001
misfire_start_prob                       = -0.0015
misfire_end_prob                         = -0.015
inv_weight                               = +0.2

[up_sect_thirdc_abakan]
cost                                     = 3450
value                                    = +10
bullet_speed                             = +90
fire_dispersion_base                     = -0.02
inv_weight                               = +0.15

[up_sect_thirdd_abakan]
cost                                     = 3740
value                                    = -10
cam_dispersion                           = -0.105
cam_dispersion_inc                       = 0.0 ;-0.0
cam_step_angle_horz                      = -0.11
zoom_cam_dispersion                      = -0.095
zoom_cam_dispersion_inc                  = 0.0 ; -0.0
zoom_cam_step_angle_horz                 = -0.095
inv_weight                               = +0.2

[up_sect_thirde_abakan]
cost                                     = 3820
value                                    = +15
fire_dispersion_base                     = -0.05

inv_weight                               = +0.15

[up_sect_fourta_abakan]
cost                                     = 3020
value                                    = -0.98
inv_weight                               = -0.98
crosshair_inertion                       = -0.4

[up_sect_fourtc_abakan]
cost                                     = 3250
value                                    = +15
crosshair_inertion                       = -0.5
PDM_disp_base                            = -0.1
PDM_disp_vel_factor                      = -0.2
PDM_disp_accel_factor                    = -0.2
inv_weight                               = +0.1

[up_sect_fourte_abakan]
cost                                     = 4950
value                                    = +20
crosshair_inertion                       = -0.7
PDM_disp_base                            = -0.1
PDM_disp_vel_factor                      = -0.2
PDM_disp_accel_factor                    = -0.2
cam_dispersion                           = -0.055
cam_dispersion_inc                       = 0.0 ;-0.0
cam_step_angle_horz                      = -0.05
zoom_cam_dispersion                      = -0.04
zoom_cam_dispersion_inc                  = 0.0 ; -0.0
zoom_cam_step_angle_horz                 = -0.04
inv_weight                               = +0.25

[up_sect_fourtf_abakan]
cost                                     = 4800
value                                    = +10
bullet_speed                             = +90
fire_dispersion_base                     = -0.02
inv_weight                               = +0.1

[up_sect_fiftha_abakan]
cost                                     = 5120

grenade_launcher_status                  = 2
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_x                       = 118
grenade_launcher_y                       = 24



;----------------------------------------------------------------------------------------------------------------------
[up_firsta_abakan]
scheme_index                             = 0, 0
known                                    = 1
effects                                  = up_gr_firstcd_abakan
section                                  = up_sect_firsta_abakan
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = {+tets_info_1}
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_a1_name
description                              = st_up_auto_a1_descr
icon                                     = ui_inGame2_upgrade_AS96_2_1

[up_firstc_abakan]
scheme_index                             = 1, 0
known                                    = 1
effects                                  = up_gr_firstef_abakan
section                                  = up_sect_firstc_abakan
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_b1_name
description                              = st_up_auto_b1_descr
icon                                     = ui_inGame2_upgrade_AS96_2_2

[up_firste_abakan]
scheme_index                             = 2, 0
known                                    = 1
effects                                  =
section                                  = up_sect_firste_abakan
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_c3_name
description                              = st_up_auto_c3_descr
icon                                     = ui_inGame2_upgrade_AS96_2_3

[up_firstf_abakan]
scheme_index                             = 2, 1
known                                    = 1
effects                                  =
section                                  = up_sect_firstf_abakan
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_c2_name
description                              = st_up_auto_c2_descr
icon                                     = ui_inGame2_upgrade_AS96_2_4

[up_secona_abakan]
scheme_index                             = 0, 1
known                                    = 1
effects                                  = up_gr_seconcd_abakan
section                                  = up_sect_secona_abakan
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_a1_name
description                              = st_up_ret_a1_descr
icon                                     = ui_inGame2_upgrade_AS96_2_5

[up_seconc_abakan]
scheme_index                             = 1, 1
known                                    = 1
effects                                  = up_gr_seconef_abakan
section                                  = up_sect_seconc_abakan
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_b3_name
description                              = st_up_ret_b3_descr
icon                                     = ui_inGame2_upgrade_AS96_2_6

[up_second_abakan]
scheme_index                             = 1, 2
known                                    = 1
effects                                  = up_gr_seconef_abakan
section                                  = up_sect_second_abakan
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_b2_name
description                              = st_up_ret_b2_descr
icon                                     = ui_inGame2_upgrade_AS96_2_7


[up_secone_abakan]
scheme_index                             = 2, 2
known                                    = 1
effects                                  =
section                                  = up_sect_secone_abakan
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here_h
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_c1_name
description                              = st_up_ret_c1_descr
icon                                     = ui_inGame2_upgrade_AS96_2_8

[up_thirda_abakan]
scheme_index                             = 0, 2
known                                    = 1
effects                                  = up_gr_thirdcd_abakan
section                                  = up_sect_thirda_abakan
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_a1_name
description                              = st_up_zat_a1_descr
icon                                     = ui_inGame2_upgrade_AS96_2_9

[up_thirdc_abakan]
scheme_index                             = 1, 3
known                                    = 1
effects                                  = up_gr_thirdef_abakan
section                                  = up_sect_thirdc_abakan
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_b5_name
description                              = st_up_zat_b5_descr
icon                                     = ui_inGame2_upgrade_AS96_2_10


[up_thirdd_abakan]
scheme_index                             = 1, 4
known                                    = 1
effects                                  = up_gr_thirdef_abakan
section                                  = up_sect_thirdd_abakan
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_b2_name
description                              = st_up_zat_b2_descr
icon                                     = ui_inGame2_upgrade_AS96_2_11

[up_thirde_abakan]
scheme_index                             = 2, 3
known                                    = 1
effects                                  =
section                                  = up_sect_thirde_abakan
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_c5_name
description                              = st_up_zat_c5_descr
icon                                     = ui_inGame2_upgrade_AS96_2_12

[up_fourta_abakan]
scheme_index                             = 0, 3
effects                                  = up_gr_fourtcd_abakan
section                                  = up_sect_fourta_abakan
property                                 = prop_weight
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_a1_name
description                              = st_up_stk_a1_descr
icon                                     = ui_inGame2_upgrade_AS96_2_13

[up_fourtc_abakan]
scheme_index                             = 1, 5
effects                                  = up_gr_fourtef_abakan
section                                  = up_sect_fourtc_abakan
property                                 = prop_inertion
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_b2_name
description                              = st_up_stk_b2_descr
icon                                     = ui_inGame2_upgrade_AS96_2_14

[up_fourte_abakan]
scheme_index                             = 2, 4
effects                                  =
section                                  = up_sect_fourte_abakan
property                                 = prop_inertion
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_c3_name
description                              = st_up_stk_c3_descr
icon                                     = ui_inGame2_upgrade_AS96_2_15

[up_fourtf_abakan]
scheme_index                             = 2, 5
effects                                  =
section                                  = up_sect_fourtf_abakan
property                                 = prop_bullet_speed
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = true
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_c2_name
description                              = st_up_stk_c2_descr
icon                                     = ui_inGame2_upgrade_AS96_2_16

[up_fiftha_abakan]
scheme_index                             = 0, 4
effects                                  =
section                                  = up_sect_fiftha_abakan
property                                 = prop_underbarrel_slot
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_add_a3_name
description                              = st_up_add_a3_descr
icon                                     = ui_inGame2_upgrade_AS96_2_17


;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_abakan]
elements                                 = up_firsta_abakan

[up_gr_firstcd_abakan]
elements                                 = up_firstc_abakan

[up_gr_firstef_abakan]
elements                                 = up_firste_abakan, up_firstf_abakan

[up_gr_seconab_abakan]
elements                                 = up_secona_abakan

[up_gr_seconcd_abakan]
elements                                 = up_seconc_abakan, up_second_abakan

[up_gr_seconef_abakan]
elements                                 = up_secone_abakan

[up_gr_thirdab_abakan]
elements                                 = up_thirda_abakan

[up_gr_thirdcd_abakan]
elements                                 = up_thirdc_abakan, up_thirdd_abakan

[up_gr_thirdef_abakan]
elements                                 = up_thirde_abakan

[up_gr_fourtab_abakan]
elements                                 = up_fourta_abakan

[up_gr_fourtcd_abakan]
elements                                 = up_fourtc_abakan

[up_gr_fourtef_abakan]
elements                                 = up_fourte_abakan, up_fourtf_abakan

[up_gr_fifthab_abakan]
elements                                 = up_fiftha_abakan
