[up_sect_firsta_abakan] cost = 3250 value = -10 cam_dispersion = -0.105 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.11 zoom_cam_dispersion = -0.095 zoom_cam_dispersion_inc = 0.0 ; -0.0 zoom_cam_step_angle_horz = -0.095 [up_sect_firstc_abakan] cost = 3050 value = +15 condition_shot_dec = -0.0002 condition_queue_shot_dec = -0.0002 misfire_start_prob = -0.0015 misfire_end_prob = -0.03 [up_sect_firste_abakan] cost = 3800 value = +5 rpm = +30 inv_weight = +0.1 [up_sect_firstf_abakan] cost = 3600 value = -10 cam_dispersion = -0.105 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.11 zoom_cam_dispersion = -0.095 zoom_cam_dispersion_inc = 0.0 ; -0.0 zoom_cam_step_angle_horz = -0.095 inv_weight = +0.15 [up_sect_secona_abakan] cost = 2700 value = +10 bullet_speed = +90 fire_dispersion_base = -0.05 inv_weight = +0.2 [up_sect_seconc_abakan] cost = 2850 value = +5 fire_dispersion_base = -0.05 [up_sect_second_abakan] cost = 3450 value = +5 rpm = +30 inv_weight = +0.1 [up_sect_secone_abakan] cost = 3300 value = +10 bullet_speed = +90 fire_dispersion_base = -0.02 inv_weight = +0.2 [up_sect_thirda_abakan] cost = 2700 value = +10 condition_shot_dec = -0.0001 condition_queue_shot_dec = -0.0001 misfire_start_prob = -0.0015 misfire_end_prob = -0.015 inv_weight = +0.2 [up_sect_thirdc_abakan] cost = 3450 value = +10 bullet_speed = +90 fire_dispersion_base = -0.02 inv_weight = +0.15 [up_sect_thirdd_abakan] cost = 3740 value = -10 cam_dispersion = -0.105 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.11 zoom_cam_dispersion = -0.095 zoom_cam_dispersion_inc = 0.0 ; -0.0 zoom_cam_step_angle_horz = -0.095 inv_weight = +0.2 [up_sect_thirde_abakan] cost = 3820 value = +15 fire_dispersion_base = -0.05 inv_weight = +0.15 [up_sect_fourta_abakan] cost = 3020 value = -0.98 inv_weight = -0.98 crosshair_inertion = -0.4 [up_sect_fourtc_abakan] cost = 3250 value = +15 crosshair_inertion = -0.5 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.2 PDM_disp_accel_factor = -0.2 inv_weight = +0.1 [up_sect_fourte_abakan] cost = 4950 value = +20 crosshair_inertion = -0.7 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.2 PDM_disp_accel_factor = -0.2 cam_dispersion = -0.055 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.05 zoom_cam_dispersion = -0.04 zoom_cam_dispersion_inc = 0.0 ; -0.0 zoom_cam_step_angle_horz = -0.04 inv_weight = +0.25 [up_sect_fourtf_abakan] cost = 4800 value = +10 bullet_speed = +90 fire_dispersion_base = -0.02 inv_weight = +0.1 [up_sect_fiftha_abakan] cost = 5120 grenade_launcher_status = 2 grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_x = 118 grenade_launcher_y = 24 ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_abakan] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_abakan section = up_sect_firsta_abakan property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = {+tets_info_1} effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a1_name description = st_up_auto_a1_descr icon = ui_inGame2_upgrade_AS96_2_1 [up_firstc_abakan] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_abakan section = up_sect_firstc_abakan property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b1_name description = st_up_auto_b1_descr icon = ui_inGame2_upgrade_AS96_2_2 [up_firste_abakan] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_abakan property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c3_name description = st_up_auto_c3_descr icon = ui_inGame2_upgrade_AS96_2_3 [up_firstf_abakan] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_abakan property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c2_name description = st_up_auto_c2_descr icon = ui_inGame2_upgrade_AS96_2_4 [up_secona_abakan] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_abakan section = up_sect_secona_abakan property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_a1_name description = st_up_ret_a1_descr icon = ui_inGame2_upgrade_AS96_2_5 [up_seconc_abakan] scheme_index = 1, 1 known = 1 effects = up_gr_seconef_abakan section = up_sect_seconc_abakan property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b3_name description = st_up_ret_b3_descr icon = ui_inGame2_upgrade_AS96_2_6 [up_second_abakan] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_abakan section = up_sect_second_abakan property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b2_name description = st_up_ret_b2_descr icon = ui_inGame2_upgrade_AS96_2_7 [up_secone_abakan] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_abakan property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c1_name description = st_up_ret_c1_descr icon = ui_inGame2_upgrade_AS96_2_8 [up_thirda_abakan] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_abakan section = up_sect_thirda_abakan property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a1_name description = st_up_zat_a1_descr icon = ui_inGame2_upgrade_AS96_2_9 [up_thirdc_abakan] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_abakan section = up_sect_thirdc_abakan property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b5_name description = st_up_zat_b5_descr icon = ui_inGame2_upgrade_AS96_2_10 [up_thirdd_abakan] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_abakan section = up_sect_thirdd_abakan property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b2_name description = st_up_zat_b2_descr icon = ui_inGame2_upgrade_AS96_2_11 [up_thirde_abakan] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_abakan property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c5_name description = st_up_zat_c5_descr icon = ui_inGame2_upgrade_AS96_2_12 [up_fourta_abakan] scheme_index = 0, 3 effects = up_gr_fourtcd_abakan section = up_sect_fourta_abakan property = prop_weight known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_a1_name description = st_up_stk_a1_descr icon = ui_inGame2_upgrade_AS96_2_13 [up_fourtc_abakan] scheme_index = 1, 5 effects = up_gr_fourtef_abakan section = up_sect_fourtc_abakan property = prop_inertion known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_b2_name description = st_up_stk_b2_descr icon = ui_inGame2_upgrade_AS96_2_14 [up_fourte_abakan] scheme_index = 2, 4 effects = section = up_sect_fourte_abakan property = prop_inertion known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c3_name description = st_up_stk_c3_descr icon = ui_inGame2_upgrade_AS96_2_15 [up_fourtf_abakan] scheme_index = 2, 5 effects = section = up_sect_fourtf_abakan property = prop_bullet_speed known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c2_name description = st_up_stk_c2_descr icon = ui_inGame2_upgrade_AS96_2_16 [up_fiftha_abakan] scheme_index = 0, 4 effects = section = up_sect_fiftha_abakan property = prop_underbarrel_slot known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a3_name description = st_up_add_a3_descr icon = ui_inGame2_upgrade_AS96_2_17 ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_abakan] elements = up_firsta_abakan [up_gr_firstcd_abakan] elements = up_firstc_abakan [up_gr_firstef_abakan] elements = up_firste_abakan, up_firstf_abakan [up_gr_seconab_abakan] elements = up_secona_abakan [up_gr_seconcd_abakan] elements = up_seconc_abakan, up_second_abakan [up_gr_seconef_abakan] elements = up_secone_abakan [up_gr_thirdab_abakan] elements = up_thirda_abakan [up_gr_thirdcd_abakan] elements = up_thirdc_abakan, up_thirdd_abakan [up_gr_thirdef_abakan] elements = up_thirde_abakan [up_gr_fourtab_abakan] elements = up_fourta_abakan [up_gr_fourtcd_abakan] elements = up_fourtc_abakan [up_gr_fourtef_abakan] elements = up_fourte_abakan, up_fourtf_abakan [up_gr_fifthab_abakan] elements = up_fiftha_abakan